Tag - italia

Entries feed

Skatolanera, graphic design and generative art by Enrico Bevere

I discovered the work of Enrico Bevere on Behance network some days ago. Working under the identity of Skatolanera, his creative lab, he develops very varied projects, for experimental or commercial purpose. His typographic experimental works, mixing up code generated design and type design, are very impressive.
Enrico accepted to answer to a few questions about his work and his vision of design, have a look at this interview in the rest of this article.

Continue reading...

Office Milano, multi-disciplinary design firm

Office Milano is a multi-disciplinary design firm located in Milan, Italia. Specialized in brand identity design and art direction, the agency's portfolio is full of sobres and efficient graphic design works, with a nice use of typography and pictograms.

Continue reading...

Between technology and jewelry : creations of Paola Mirai

Paola Mirai is an italian designer based in Milano. After several years of work as artistic director, she decided to get involved into jewelry and she created a new material called "Orotrasparente". She includes in this material pieces of old electronic objects (like printed circuits or mecanic pieces), and she gives these objects a second life and a new rank, exhibiting them at the heart of her creations. Some of her creations reminds amber necklaces in which old insects are trapped. A very original universe to discover through her site.
More pictures and link in the rest of the post.

Continue reading...

Hylozoic Ground, forêt mécanique et lumineuse

Hylozoic Ground, une oeuvre mélangeant sience et art dans le but de simuler la vie, sur ceegee.fr, blog tendances graphiques et inspiration

A l’occasion de la 12ème biennale d’architecture de Venise, le pavillon du Canada exposera l’oeuvre expérimentale de Philip Beesley "Hylozoic Ground". Cette installation, très immersive, plonge le visiteur à l’intérieur d’une sorte de forêt mécanique et lumineuse, réagissant aux modifications de l’environnement. L’objectif avoué de l’oeuvre étant de simuler la vie, Philip Beesley et son équipe de spécialistes ont combiné des systèmes mécaniques, chimiques, électriques et informatiques afin de créer des structures mobiles et interactives, équipées de senseurs et réagissant par exemple aux courants d’air.
Vidéos, images et explications dans la suite de l’article !

Continue reading...