Everyware, inventing new interfaces
Clément Romier | On Google + | Art - Permalink
Recreating intelligence, simulating life, modeling real situations have always been objectives in computing history. the Game of Life and the 70's cellular automatons are the most basic examples (in a design point of vue), even if they already contain the most important parameters. With the increase of computing power and the improvement of the interfaces (screens, multi-touch devices or haptic interfaces) the interactive and visual possibilities of these programs become more interesting and allow to develop more fun and artistic applications. The launch of new languages like Processing also help artists and designers to use computing in their works.
It's in this context that the korean creative computing group Everyware creates new kind of interfaces and programs.
Inside their workshop, one can find saws, soldering irons, beside laptops and computers. The team creates new programs, new interfaces, with a surprising, poetic, artistic aspect. Their productions includes a lot of materials like textile, multi-touch tables, but also sand or pebbles, and sometimes make them interact together.
The code is of course an important part of the work, but the graphic and artistic side is carefully designed. This design allows the public to forget the interface in itself in order to focus on the feeling, the game, to enjoy the experience and not the product. There is also often something fun in their creations, which allows everyone (from children to adults, from technically skilled people to newbies) to enjoy the installation.
The Everyware portfolio is very rich and contains a large number of various works, with often videos to see how the production interacts with the public. I embedd below some of these videos, but I suggest you to visit the online portfolio to discover these experiences more deeply.
http://everyware.kr