Graphic puzzles
Clément Romier | On Google + | Graphic Design - Permalink
Searching for ideas, manipulating connection between concepts, creating relationships between words, pictures, defining new ways to see things… These activities are a large part of the designer work, before any production work. In the same way a developer combines logical blocks, handles variables and conditionnals, the graphic designer orders ideas and visual combinations in an original, efficient and unexpected way.
If I start this article by these words, it's because it's the reflexion I had when discovering the following three projects. They use, each in its way, this idea of connection, of modularity, with the goal to make a lot of different results from a same raw material. Each of them have their own identity, but they contain a kind of common logical, which reminds children games and puzzles systems.
Nuzzles
Nuzzles is among the three projects, the one which really uses the puzzle concept. Using the codes of children games, the big wooden handcrafted letters just fit together perfectly and create words. In addition to the beauty of the object, we can see in it a reflection about language and world building. If one piece is missing, the whole just collapses.
http://nuzzlesbyjohn.com
Watch Packaging
This work, designed by the indian agency Sahron Nayak Design, plays with two rotating pictures circles, in the same way as the circular movement of a watch. By rotating the package design, the user makes several different versions of the product, producing fun and absurd pictures. A nice way to start a new day with an interactive box.
Project's page on Behance
Block Stories
The last project refeers to one of the most basical children game : building cubes. By painting an original picture on each cube's faces, b>
Project's page on Behance